Magical Talents

Most magic talents affect a character’s spellcasting abilities, but they also include features that strengthen the mind and defend against harmful magic effects.

Combat Casting

Prerequisite: The ability to cast spells Experience on the field of battle has given you superior focus to cast your spells. You gain the following benefits:

Elemental Savant

Prerequisite: The ability to cast at least one spell that deals damage

Choose one of the following elemental damage types: acid, cold, fire, lightning, or thunder. Whenever you cast a spell that deals damage, you can decide to convert the damage type of that spell to your chosen elemental damage type. You must decide to convert the damage type when you declare you are casting the spell.

Additionally, when you roll damage for a spell that naturally uses your chosen elemental damage type—not spells you convert to your chosen type—you can reroll any damage dice results of 1 and you must take the new result.

You can select this talent multiple times.

Mental Fortitude

Through rigorous mental exercise, you have fortified yourself against mind-altering effects. You gain the following benefits:

School Specialization

Prerequisite: The ability to cast spells

Choose one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. You gain the following benefits:

You can select this talent multiple times.