Human
By most accounts, humans are the youngest people of the world, but their innate tenacity and adaptability has allowed them to quickly spread across countless worlds. Humans are incredibly diverse in appearance and culture, so it’s not surprising their origin stories are similarly plentiful, and few beings can answer when they first appeared. Despite their tangled origins, humans inevitably leave their stamp on the world wherever they go, seemingly possessed by a natural drive to fill their short lives with long lasting achievements.
Humans are found all over the world, living in all manners of communities. Among their differences in manner, the only thing they seem to share is a unique aptitude for learning and a burning desire to succeed at everything they do.
Human Lineage Traits
Your human character has certain hereditary traits dictated by their lineage.
Age. Humans reach adulthood in their late teenage years and rarely live to be more than 100 years old.
Size. Humans vary widely in height and weight, but most adults range between 5 feet to 6 feet tall. If you play a human of average height, your size is Medium. If you choose to play a human shorter than 5 feet, you can choose your size to be Small.
Speed. Your base walking speed is 30 feet.
Ambitious. You gain Proficiency in one skill of your choice, and you gain one talent of your choice. This talent can be from any of the talent lists, but you must meet the talent’s prerequisites (if any are required).
Heritage Options
The following heritage options are most common among human adventurers.
Nomatic Heritage
Characters who choose this heritage hail from a tight-knit community that does not live continually in the same place, but regularly moves to and from different areas. Your people may do so to follow seasonally available plants and game, follow established trade routes, or for a more unique reason. Whatever the case, people of nomadic heritage are well suited to the rigors of travel and often possess an intuitive understanding of environmental cycles and the hazards or benefits that come with them.
Alignment. Choose one of the alignments approved by your GM. Typical creatures of this heritage tend towards Neutral or Lawful alignments.
Resilient. You have advantage on checks or saves made to resist debilitating weather effects, such as those caused by extreme heat or cold. Additionally, when you complete a short rest, you can reduce your exhaustion level by one. Once used, you cannot reduce your exhaustion level in this way again until you complete a long rest.
Traveler. You have Proficiency in the Survival skill.
Languages. You know Common and one additional language of your choice. Depending on the regions your people frequent or the kinds of communities your people trade with, a typical nomadic character would choose Typical creatures of this heritage would choose Dwarvish or Elvish.
Cosmopolitan Heritage
Characters who choose this heritage are citizens of the world whose values, interests, and ideas are influenced by exposure to many different types of peoples and cultures Most commonly creatures of this heritage hail from major cities populated by people from many different parts of the world. Alternatively, it could mean you spent your formative years moving from place to place, immersing yourself in the unique customs and traditions of each community you lived with.
Alignment. Choose one of the alignments approved by your GM. Typical creatures of this heritage tend towards Chaotic or Good alignments.
Street Smarts. While in a city or other urban environment, you and your group can’t become lost except by magical means. While you are in such environments, you also can’t be surprised, except when you are asleep or otherwise incapacitated.
Worldly Wisdom. Whenever you make a check related to understanding the purpose or significance of a building, rite, or object from a culture you aren’t familiar with, you can add your PB to the roll. If you have Proficiency in a relevant skill or tool, you add double your PB to the roll.
Languages. You know Common and two additional languages of your choice. Typical creatures of this heritage would choose Dwarvish and Elvish.