Tools
Some of the tools of the trade you will need to run your game
The Dice
Most of [Core Fantasy Roleplaying] gameplay happens through conversation and shared imagination. However, dice come into play whenever conflict presents itself or the PCs attempt to do remarkable things outside the scope of normalcy. The mechanics of this system require the use of several different types of polyhedral dice: four-sided (d4), six-sided (d6), eight-sided (d8), ten-sided (d10), twelve-sided (d12), and twenty-sided dice (d20). It is recommended that each player has a set of dice that includes at least one of each type.
Dice represent the element of chance. A die roll is almost always combined with a creature’s abilities to give a more accurate result of what happens—after all, adventuring is all about a combination of luck and skill. The specific rules concerning dice rolls are described in detail in Chapter 2.
For now, all you need to know is when you see something like 2d4+2, you should roll 2 four-sided (d4) dice, add the results, then add 2 to get your final total.
Occasionally, you will also need to roll “percentile dice.” To do so, grab two d10s, designate one to represent the tens digit and the other to represent the ones digit. So, if you roll a 5 on the tens-digit die and a 2 on the ones-digit die, your result is 52. If you roll 0 on both dice, your result is 100.
Other Tools You Need to Play
In addition to this site and a polyhedral dice set, each PC will need a printed or digital character sheet. The GM will need Core Fantasy Roleplaying Monster Vault. The Core Fantasy Roleplaying Game Master Guide is also helpful. That is all that is strictly necessary for play, but additional resources like physical or virtual grids for creating maps, character tokens, and pencils and paper or digital note-taking platforms are all helpful tools.